- #: 30381
- Price: $1.99 In Apple Store
- Category: Games
- Updated: 2009-03-11
- Current Version: 2.0
- Size: 22.10 MB
- Language: English
- Seller: Cellufun Inc
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.0 or later
- © 2009 Cellufun, Inc.
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Thousands have downloaded OB and OB Lite, and we've listened to your feedback. OB 2.0 features include:- A completely redesigned control scheme- New and improved training missions- An all new squadron commander mission- Bonuses for visiting…..
What's New in Version 2.0
Controls have been completely redesigned.
Training missions have been revamped.
Added a new squadron commander mission.
Now awarding ship bonuses for visiting Cellufun Live.
Minor bug fixes and graphics improvements.
Rated 4/5 based on 3 customer reviews.
Now is the time to book your ticket to Orion’s Belt
Orion’s Belt is one of those games that could easily get lost in the shuffle of the iTunes store, but I sincerely hope it doesn’t. The game is more about strategy than being a straight shooter, something different than your typical shooter-type game. You won't face huge waves of enemy attacks, but you will need to outthink and outmanuever them. The developer listens to user feedback which in my opinion means a good deal to me and other users. In this new significant 2.0 update, the controls have been completely redone based on user feedback. The new controls are a significant improvement and kudos to the dev for redesigning them. This not an easy task by any means, and I really like the new control scheme. The new controls use a wheel design to rotate your ship with separate buttons for thrust and stop. You also have separate buttons for weapons: missiles, guided missiles, mines and countermeasures. It does take practice to learn the controls, but they're manageable.
Before you can take on missions, you have to pass several levels of training which is intended to make sure you understand the controls and master your different weapons. Then you get to the missions which are pretty fun. The game is pretty enjoyable, combining a good mix of animation and voiceovers without overdoing it, and allows you to move freely throughout. Preceding each level, a bit more of the story is provided as well as your mission objective.
If you fail a mission three times, then you receive an intel, which is a tip for how to pass the mission. As you get through the missions, you can also try a meaty part of the game: Skirmishes. In Skirmishes, you have the option to choose to either fly solo or team with a squadron, whether you want asteroids and even choose the number and type of enemies which is more than most shooter games currently provide. This is something that is nicely presented in Orion’s Belt.
This new 2.0 update has turned Orion’s Belt from a good concept into a very enjoyable game that I recommend. With the significantly improved the controls, Orion's Belt offers challenging gameplay that will give you a lot of bang for the buck.
More than expected!!
Downloaded this expecting an arcade style shooter and got much more. Opening movie was very cool and got me sucked in. Spent a little time getting used to the controls and have been moving thru the missions pretty fast. Found skirmish mode an hour ago and can't stop playing it hehe. Def worth picking up--great game!!
An unsung gem of a game for this platform
Orion's Belt caught my eye when it first launched in the app store a few weeks before this review. I love space shooters of this type, that is, the ones that take the concept first brought to us in games like Space War and Asteroids, but adding new wrinkles and depth to the base gameplay. Yes, you're still in control of a ship in space, and yes you rely on thrust and getting used to such control, and yes the map wraps around. Heck, you even can shoot asteroids and enemy ships, just like the classic titles. But what separates the early titles and their offspring is that the newer games add mission based structure, cohesive storylines, and a gigantic leap forward in presentation. On this platform, Orion's Belt is among the pinnacle of this new breed of space shooter.
As another reviewer stated, the gameplay is simple to grasp. You are given objectives (usually destroying enemy craft) and must complete said objectives. If you fail three times, you're given a hint on what to do and given another shot. The game also, in addition to the main story mode, has a skirmish mode, which is basically an arcade mode. Here you can set your ship, alone or with wingmen, against a number of enemy ships (you choose how many) and can even add asteroids to the mix. Fun stuff. Oh...I glossed over the wingmen, didn't I? Well, they play an important role in the game, giving you backup for those more difficult enounters you'll experience as you get deeper into the game. But don't fret about difficulty: in addition to the hint after three failures aspect I alluded to early, there's an extensive tutorial mode that helps you learn the ins and outs of the game.
When it first launched, the game had a very different control method than employed currently with this version. Actually it had two, and neither was optimal. The developer, however, listened to critique, went back, and implemented the new control method. To say that it is much better now is an understatement. There are onscreen buttons for thrust, stop (which becomes reverse thrust if held down), shots, mines, shield flares, etc. There's a sticky thrust option that allows auto thrust forward once the thrust "button" is pressed one time. There is a wheel control area that controls the rotation of your ship. There's a sensitivity option to allow the player to set it to their comfort level. It's all pretty smooth and well implemented.
There are two issues I still have with the controls, however:
1. Sometimes the rotation wheel will turn by itself slightly if you are tapping the thrust button to move in increments. Sticky thrust alleviates some of this, but there are times when incremental thrust is needed and this control issue is a glaring fault.
2. I really do wish there were some option to decrease the opacity of the onscreen buttons. Some gamers may disagree, but I think the starkness of the onscreen buttons gets in the way of screen real estate and is somewhat distracting. For someone like me, who, after a few playthroughs of a game, remembers exactly where buttons are without need to look for them or onscreen reminders, allowing for decrease of opacity would be a nice thing.
The first issue needs to be resolved. The second issue is more aesthetic than anything else.
Oh...and there is one issue that NEEDS to be resolved in a future update:
Screen orientation toggle option. There is none, and there NEEDS to be such an option. Why? Because the iPhone has it's headphone jack placed on the opposite hand side than the iPod touch. In portrait mode, theirs sticks on the top left hand side, while ours sticks out of the bottm right hand side. So if playing this game in the current landscape orientation, the headphone jack on an iPod touch sticks out on the top right hand side, which, for iPod touch users like myself, is PERFECT. But...not so for iPhone users. Held in the current orientation, their headphone jack would stick out on the bottom left hand side...which I gather would not be comfortable for them. So an option to toggle the orientation of the screen (screen flip) would be beneficial to iPhone users.
If the slight control issue is resolved in a future update, along with an option to toggle screen orientation, then this score would go from a 4 to a 5. If an opacity option for the onscreen buttons is also included in an update...hell...is there any way that I can give out a 6? ; )
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